I made a tool that bakes Unity physics into texture and replays it on GPU with virtually zero cost. : r/Unity3D
Unity - Manual: Animation from external sources
GPU Skinning #Skinning#GPU#Animation#Tools
Performance Analysis of Mecanim vs Animation
GitHub - joeante/Unity.GPUAnimation: Simple but very fast GPU vertex shader based animation system for Unity.Entities
Unity Performance Optimization Ⅲ: Animation Module - UWA Blog
GitHub - chenjd/Render-Crowd-Of-Animated-Characters: Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh
Unity - Manual: Animator component
CodeParade on Twitter: "Finally figured out how to convert all my shaders to use GPU Instancing in Unity. There's a huge performance boost, and it could allow Hyperbolica to run on much
GitHub - piti6/UnityGpuInstancedAnimation: Unity animation object with gpu instancing.
Vertex Animation Textures in Unity | SideFX
GitHub - chenjd/Render-Crowd-Of-Animated-Characters: Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh
Gpu Instancing Animation | Unity AssetStore Price down information