Fast Subsurface Scattering in Unity (Part 1) - Alan Zucconi
Subsurface Scattering for Foliage, in Unity (WITHOUT RAYTRACING!) - YouTube
khreathor's Fake SSS (test and small modifications) - YouTube
GitHub - haxflying/Unity-Fake-SSS-: Fake SSS Shader with realtime GI support
Fast Subsurface scattering shader in Unity URP for mobile - YouTube
Subsurface Scattering made easy (Shader Showcase #8) : r/Unity3D
Unity Toon Shading with Fake SSS — polycount
Fake SSS/translucency with shader nodes - Game Engine Resources - Blender Artists Community
My take on shaders: Simple Subsurface Scattering – Harry Alisavakis
Fast Subsurface Scattering for the Unity URP — John Austin
Eye Shader URP - Testing the Fake SSS and Caustics. - YouTube
Unity Toon Shading with Fake SSS — polycount
Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D
My take on shaders: Stylized tree leaves – Harry Alisavakis