Performance and Optimization on Meta Quest Platform | programmer, application | This session will cover the latest in graphics optimizations and tools available to our developers to make sure your application runs
Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben Golus | Medium
Introduction To Vulkan API | Toptal®
Tiled GPU perf. warning: RenderTexture color surface (320x198) was not cleared/discarded, doing <run with profiler for info> · Issue #5 · Chman/Moments · GitHub
Instant preview no output (installed version doesn't much local version) · Issue #773 · googlevr/gvr-unity-sdk · GitHub
Unity - Manual: The Rendering Statistics window
The Evolution of High Performance Foveated Rendering on Adreno - Qualcomm Developer Network