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Frontiers | Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors
The VR Book: Human-Centered Design for Virtual Reality (Acm Books, 8): Jason Jerald: 9781970001129: Amazon.com: Books
A Virtual Reality for the Digital Surgeon | SpringerLink
Virtual reality - Wikipedia
Optimal Viewport-Adaptive 360-Degree Video Streaming Against Random Head Movement
Emotional arousal in 2D versus 3D virtual reality environments | PLOS ONE
Virtual Reality as a Digital Learning Tool in Entrepreneurship: How Virtual Environments Help Entrepreneurs Give More Charismatic Investor Pitches | SpringerLink
Advances in Virtual Reality and Anxiety Disorders | SpringerLink
PDF) Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design
Draft 1.0
B2B VR Experience & 3D Virtual Tour | Kaon Interactive
Frontiers | Virtual Reality for Veteran Relaxation: Can VR Therapy Help Veterans Living With Dementia Who Exhibit Responsive Behaviors?
PDF) Evaluating Virtual Reality as a Learning Resource: An Insight into User Experience, Usability and Learning Experience | Katherina Gallardo and Nohemi Rivera - Academia.edu
Chronic pain is one of the world's biggest health problems — but virtual reality headsets could help bring relief - ABC News
Young woman in virtual reality VR glasses. Isolated on white background 15978778 Stock Photo at Vecteezy
Frontiers | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG
PDF) An Immersive Virtual Reality Exergame for People with Parkinson's Disease
PDF) A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluation
Immersion (virtual reality) - Wikipedia
Oculus responds to claims that it stole VR tech from Fallout parent company - GameSpot
The VR Book: Human-Centered Design for Virtual Reality (Acm Books, 8): Jason Jerald: 9781970001129: Amazon.com: Books
Getting started with virtual reality for sensory and consumer science: Current practices and future perspectives - ScienceDirect
PDF) User experience in mobile virtual reality: an on-site experience