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Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default, subscripts into resource arrays are implicitly nonuniformEXT. The compiler uses pretty accurate heuristics to determine if the index is dynamically uniform,
opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange
Feature request] GLSL code formatting feature
c# - GLSL: Vertex attribute to int - Game Development Stack Exchange
GLSL - Graphics Programming - Part 9 - Chapter 1
GLSL/GL_KHR_vulkan_glsl.txt at master · KhronosGroup/GLSL · GitHub
3.4.1 OpenGL Shaders and GLSL
Shader Storage buffer object syntax error caused by Apple Silicon M1 compatibility with GLSL version - OpenGL - Khronos Forums