Wolfenstein: Ray Tracing On using WebGL1 - reindernijhoff.net
Introduction to Real-Time Ray Tracing with Vulkan | NVIDIA Technical Blog
Helix Mod: Quake II RTX [Vulkan] [OpenGL]
MADLAD on Twitter: "Since we added the new preset system to our Cheat Tables, I started working on a preset that uses the dev RTX settings to improve the visual quality of
Flow | Michael Walczyk
New Way to Live-Code GLSL Shaders in GeeXLab 0.16+ | HackLAB
It's so sad they closed shaders on bedrock because some enthusiasts reached the peak of glsl shadering right before the closure. This shader has aesthetics of vanilla rtx although there's no rtx