Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities | NVIDIA Developer
DirectX 12's cross-brand multi-GPU capability tested: NVIDIA and AMD cards now work together in harmony | PCGamesN
DX12 or Vulkan Games Supporting m-GPU | Tom's Hardware Forum
AMD Explains DX12 Explicit Multi GPU Benefits | OC3D News
Microsoft details cross-IHV multi-GPU tech in DirectX 12 | KitGuru
News - AMD Details DirectX 12 Multi-GPU And Shared Memory
AMD boasts of Vulkan multi-GPU support in Strange Brigade - Graphics - News - HEXUS.net
DirectX 12 Multi-GPU Technology Tested: GeForce and Radeon Paired Together | TechSpot
Multi-GPU technology is not quite dead but Nvidia is close to pulling the trigger | PC Gamer
AMD+NVIDIA Multi-GPU DirectX12 Benchmark: R9 390X + GTX 970 in 'SLIFire' | GamersNexus - Gaming PC Builds & Hardware Benchmarks
Microsoft details cross-IHV multi-GPU tech in DirectX 12 | KitGuru
DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | GPU & Displays | OC3D Review
DX12 Benchmarked - Ashes of the Singularity with AMD and NVIDIA GPUs | TweakTown
DirectX 12 Will Allow Multi-GPU Between GeForce And Radeon : r/Games
DirectX 12: Fury X + Titan X Multi GPU Mix | Ashes of the Singularity - YouTube
AMD boasts of Vulkan multi-GPU support in Strange Brigade - Graphics - News - HEXUS.net
DirectX 12 tested: An early win for AMD and disappointment for Nvidia | Ars Technica
AMD Explains DX12 Multi GPU Benefits | OC3D News
GeForce + Radeon: Previewing DirectX 12 Multi-Adapter with Ashes of the Singularity
RedGamingTech
DirectX 12 Multi-GPU Performance - Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading