How to build a BVH – part 2: Faster Rays – Jacco's Blog
TweakTown on Twitter: ".@NVIDIA GeForce RTX 2080 Ti: monster card with 11GB GDDR6 https://t.co/T99CTCom02 https://t.co/6JoD1sqmxn" / Twitter
Ryan Shrout on Twitter: "Here is the new Turing GPU that will power the GeForce 20-series with AI and RT goodness. @nvidia https://t.co/ashZRBlW4O" / Twitter
Bounding Volume Hierarchy - The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
The RTX Recap: A Brief Overview of the Turing RTX Platform - The NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Review: Foundations For A Ray Traced Future
Sampling for NVIDIA RTX 30 Series "Ampere" Graphics Cards Slated for Late August/Early September | Hardware Times
MSI GeForce RTX 4070 Ti Suprim X review: terrific card, awkward price | Club386
How to build a BVH – Part 1: Basics – Jacco's Blog
Found a good explanation on BVH for real time ray tracing. Watched the first 15 minutes and understand now the basics. : r/nvidia
LeviathanGamer on Twitter: "(16/18)They also detail a Level 4/5, but that will take some time to explain. So because RDNA2 is Level 2 and Nvidia's GPUs are Level 3, this results in
Nvidia's RTX 4090 Launch: A Strong Ray-Tracing Focus – Chips and Cheese
Nvidia's RTX 4090 Launch: A Strong Ray-Tracing Focus – Chips and Cheese
Ray Tracing & DLSS with the GeForce RTX 3080 | TechSpot
Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries! - Resources - three.js forum
Nvidia Turing GPU – the architecture behind the RTX 2080 Ti and RTX 2080 graphics cards | PCGamesN